My childhood was a mix of playing guitar, making music and messing around in video game editors. It probably makes sense that I ended up writing music for games.
Since studying music at Canterbury University I’ve worked on over 30 film and game projects. Recently I’ve created music for mobile titles Tumble WIll, Kung Pow Panda and Eons Lost: Arrival. I’ve also been working on Remnith, a chaotic VR shooter, music and sounds for a first person horror game that’s still in development and Scoundrel, a 2D stealth game with rogue-lite elements. My licensed music is used by developers all over the world, including the hugely popular Survive wilderness survival simulator and the trailer for Ludic Studio’s impressive debut title, The Keeper.
I have experience working with game development engines and audio tools such as Unity, Unreal, Fmod and Wwise. I’ve been delivering a series of classes on game music composition and integration at Ravensbourne University College in London for the last two years. In 2016, I was invited back to my former University, to give a talk about getting into the games industry. I live in Norfolk, in the United Kingdom, with my wife, our daughter and a dog.